Comments (3)
Seems to only occur on the server, and in DirectX mode. When the server is in
focus memory usage is fine, but as soon as the server window loses focus memory
usage rockets up to ~2mb a second.
This doesn't seem to happen on the client.
Original comment by [email protected]
on 21 Mar 2012 at 9:43
- Added labels: Priority-High
- Removed labels: Priority-Critical
from collision-domain.
Appears to have gone away now after latest patch. Will leave running for a few
hours with a client connected to confirm
Original comment by [email protected]
on 21 Mar 2012 at 10:42
- Changed state: Started
from collision-domain.
Server ran for about 9 hours with 10 AI players and a client connected.
Neither crashed, and memory usage on the server went up about 8mb and 12mb on
the client. Don't think it's worth looking into personally.
Original comment by [email protected]
on 22 Mar 2012 at 2:21
- Changed state: Fixed
from collision-domain.
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from collision-domain.