Related Issues (20)
- Feature Request: Add ellipse collider. HOT 1
- Crash due to `Entity doesn't exist in this World` HOT 1
- Performance - Time to optimise? HOT 1
- Phys-bones / Dynamic Bones / Spring bones
- CollisionLayers modifiers look like in-place but are not.
- Add `AsyncSceneCombinedCollider` HOT 2
- Enabling `default-collider` without parry renders 34 compilation errors
- [Bug]: (0.4.0) Can't compile with specific crate features enabled
- [0.4.1] Colliders are initialized with wrong transform HOT 1
- Panic when running `ray_caster` example on macOS HOT 1
- inverted sign wastes hours of girls life HOT 3
- xpbd collider gen 😄 HOT 3
- issues with 2D heightfield collider HOT 1
- Rebrand Bevy XPBD and Switch Solvers HOT 2
- CollisionEnded event not sent if collider is removed in the frame following the collision start
- RayHitData not providing enough information when hitting compound colliders HOT 1
- Panic in `debug_render_axes` HOT 2
- Cylinder collider getting stuck on ledges when dropping off of them
- Awful performance with many non-physics entities HOT 3
- Rigidbodies never sleep HOT 1
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