Related Issues (20)
- Rotational motion ignores center of mass HOT 3
- TriMeshFlags in AsyncColliders
- Entity are overlapping at spawn, which can result in explosive behavior. HOT 2
- ColliderDensity of 0 causes cast_ray to panic
- Support for joints with with local frames (anchor position + rotation) HOT 2
- [feature] Support for child entities enacting force on parent `RigidBody` HOT 2
- Unstable joint when attached body has multiple colliders
- Debug render axes "dot" is hard-coded to 0.5 radius in 2D
- Children entity collision handling is *weird*.
- Support for use within Bevy's FixedUpdate schedule? HOT 2
- Velocity decaying to zero causes sensors to stop colliding HOT 1
- Fluid Simulation HOT 3
- Spawn non-colliding entities HOT 5
- Collision between the character and the square in the kinematic_character_2d is wonky
- Disabling Collision of Bodies Connected with a Joint
- Make Sensor Component storage type a SparseSet
- allow `AsyncSceneCollider` to take non-computed `Collider`s
- Negative scale on transforms causes collider to stop detecting collisions.
- Raycast Does Not Follow Entity Transform Without Rigidbody
- Scaling of parent entity not effecting child collider
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