Comments (5)
This happened at or around 823 37 -1057
from quantum-elevators.
May be due simply to using the pre-release version of QE then switching to the post 1.0 version
from quantum-elevators.
Going from a portable pad to a secured pad...
2023-03-05T02:10:11 959.369 INF [QuantumElevators.CoreLogic] DEBUG: 823, 37, -1058 contains a PortableQuantumBlock; premission is always granted
2023-03-05T02:10:11 959.371 INF [QuantumElevators.CoreLogic] DEBUG: calling TryGetFloorAbove
2023-03-05T02:10:11 959.371 INF [QuantumElevators.CoreLogic] DEBUG: planning to look above, starting at 823, 37, -1058
2023-03-05T02:10:11 959.371 INF [QuantumElevators.CoreLogic] DEBUG: height of focused block is 2
2023-03-05T02:10:11 959.371 INF [QuantumElevators.CoreLogic] DEBUG: GetBaseBlockPositionAndValue at position 823, 39, -1058
2023-03-05T02:10:11 959.371 INF [QuantumElevators.CoreLogic] DEBUG: Block found is not a multi-block; self: id=0 r=3 d=0 m=0 m2=0 m3=0, isChild? False
2023-03-05T02:10:11 959.372 INF [QuantumElevators.CoreLogic] DEBUG: now checking 823, 39, -1058
2023-03-05T02:10:11 959.372 INF [QuantumElevators.CoreLogic] DEBUG: height of focused block is 1
2023-03-05T02:10:11 959.372 INF [QuantumElevators.CoreLogic] DEBUG: GetBaseBlockPositionAndValue at position 823, 40, -1058
2023-03-05T02:10:11 959.372 INF [QuantumElevators.CoreLogic] DEBUG: Block found is not a multi-block; self: id=0 r=0 d=0 m=0 m2=0 m3=0, isChild? False
2023-03-05T02:10:11 959.372 INF [QuantumElevators.CoreLogic] DEBUG: now checking 823, 40, -1058
2023-03-05T02:10:11 959.372 INF [QuantumElevators.CoreLogic] DEBUG: height of focused block is 1
2023-03-05T02:10:11 959.372 INF [QuantumElevators.CoreLogic] DEBUG: GetBaseBlockPositionAndValue at position 823, 41, -1058
2023-03-05T02:10:11 959.373 INF [QuantumElevators.CoreLogic] DEBUG: Block found is not a multi-block; self: id=4357 r=0 d=0 m=0 m2=0 m3=0, isChild? False
2023-03-05T02:10:11 959.373 INF [QuantumElevators.CoreLogic] DEBUG: now checking 823, 41, -1058
2023-03-05T02:10:11 959.373 INF [QuantumElevators.CoreLogic] DEBUG: height of focused block is 1
2023-03-05T02:10:11 959.373 INF [QuantumElevators.CoreLogic] DEBUG: GetBaseBlockPositionAndValue at position 823, 42, -1058
2023-03-05T02:10:11 959.373 INF [QuantumElevators.CoreLogic] DEBUG: Block found is not a multi-block; self: id=15909 r=3 d=1237 m=0 m2=0 m3=0, isChild? False
2023-03-05T02:10:11 959.373 INF [QuantumElevators.CoreLogic] DEBUG: now checking 823, 42, -1058
2023-03-05T02:10:11 959.374 ERR [QuantumElevators.EntityAlive_updateCurrentBlockPosAndValue_Patches] EntityAlive_updateCurrentBlockPosAndValue_Patches Postfix failed: handle block pos change for {__instance}.
Object reference not set to an instance of an object
at QuantumElevators.CoreLogic.CanAccess (PlatformUserIdentifierAbs internalId, TileEntitySign source, TileEntitySign target) [0x00023] in <3bb4799c21864aa9be6797899b6693df>:0
at QuantumElevators.CoreLogic.TryGetFloorAbove (PlatformUserIdentifierAbs internalId, Vector3i sourcePos, BlockValue sourceBlockValue, TileEntitySign source, Vector3i& targetPos) [0x00130] in <3bb4799c21864aa9be6797899b6693df>:0
at QuantumElevators.CoreLogic.Warp (QuantumElevators.Direction direction, EntityPlayer player, Vector3i sourceBlockPos, BlockValue sourceBlockValue) [0x00089] in <3bb4799c21864aa9be6797899b6693df>:0
at QuantumElevators.EntityAlive_updateCurrentBlockPosAndValue_Patches.Postfix (EntityAlive __instance, Vector3i ___blockPosStandingOn, BlockValue ___blockValueStandingOn, System.Boolean ___bCrouching, System.Boolean ___bJumping) [0x0009c] in <3bb4799c21864aa9be6797899b6693df>:0
2023-03-05T02:10:11 959.376 EXC Object reference not set to an instance of an object
at QuantumElevators.CoreLogic.CanAccess (PlatformUserIdentifierAbs internalId, TileEntitySign source, TileEntitySign target) [0x00023] in <3bb4799c21864aa9be6797899b6693df>:0
at QuantumElevators.CoreLogic.TryGetFloorAbove (PlatformUserIdentifierAbs internalId, Vector3i sourcePos, BlockValue sourceBlockValue, TileEntitySign source, Vector3i& targetPos) [0x00130] in <3bb4799c21864aa9be6797899b6693df>:0
at QuantumElevators.CoreLogic.Warp (QuantumElevators.Direction direction, EntityPlayer player, Vector3i sourceBlockPos, BlockValue sourceBlockValue) [0x00089] in <3bb4799c21864aa9be6797899b6693df>:0
at QuantumElevators.EntityAlive_updateCurrentBlockPosAndValue_Patches.Postfix (EntityAlive __instance, Vector3i ___blockPosStandingOn, BlockValue ___blockValueStandingOn, System.Boolean ___bCrouching, System.Boolean ___bJumping) [0x0009c] in <3bb4799c21864aa9be6797899b6693df>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
QuantumElevators.ModLog`1:Error(String, Exception)
QuantumElevators.EntityAlive_updateCurrentBlockPosAndValue_Patches:Postfix(EntityAlive, Vector3i, BlockValue, Boolean, Boolean)
EntityAlive:DMD<EntityAlive::updateCurrentBlockPosAndValue>(EntityAlive)
EntityAlive:OnUpdateLive()
EntityPlayer:OnUpdateLive()
EntityAlive:OnUpdateEntity()
EntityPlayer:OnUpdateEntity()
World:TickEntity(Entity, Single)
World:TickEntitiesSlice(Int32)
World:TickEntitiesFlush()
GameManager:UpdateTick()
GameManager:gmUpdate()
GameManager:Update()
from quantum-elevators.
portable -> secure does for sure work for the placer.
I actually think this is not an ongoing problem, but will test it to confirm.
from quantum-elevators.
OK, confirmed this is an issue, but it has to do with when you use a portable pad to try and access another player's locked pad.
from quantum-elevators.
Related Issues (20)
- ð§ą Add Pad for Warping Between Personal and Ally-Owned LCBs
- ðŠē Client-Side bug when connecting remote causes particle effect/sound when double-jumping
- ðŠē Block ID is occasionally not read properly HOT 2
- ðŠē Multiple players are transported at times when 1 player attempts a warp HOT 1
- ðĐïļ Don't push players or zombies onto air
- ð Fix Push Bounding Box
- ðïļ Update admin `push` command for ease of use
- ð Quantum Elevator blocks don't work on first launch
- ðŠī Force Pads to Snap to Grid
- ð ïļ Add Optional Requirement to Unlock Recipes with Advanced Engineering HOT 1
- ð Particle effects and warp sounds sometimes stop working HOT 2
- ð Particle effects trigger client-side warnings in admin panel HOT 2
- ðĨ Sometimes unrelated players get warped with players who are warping HOT 2
- ð Jumping with Parkour may cause warp without permission HOT 2
- ðŠē Fix Multi-Dim Traversal Bug HOT 1
- ðŠē Upward warp skips panels in certain situations HOT 2
- ð Add Support for A21
- ð Add Recipe Unlock to Tech Magazine
- ðŠ Add Trader Stage Support HOT 1
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from quantum-elevators.