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johnsonsu avatar johnsonsu commented on July 30, 2024

Hi @losheredos, unfortunately there is no way around it at this moment.

To keep this library simple, I implemented it in a way that only one audio player can exist at any given time. This helps with things like memory management and onFinishedPlaying() event handling.

To make it work with with multiple audio player, we need to assign some kind of ID to each instance of the player and each play(), pause(), etc will require an ID parameter, which is passed to the native thread.

I have no plans implementing these features at the moment, but you are welcome to fork the library and implement what you need. Cheers!

from react-native-sound-player.

losheredos avatar losheredos commented on July 30, 2024

Yeah thank you! I just used react-native sound package, and I use yours to implement effects. Your package and react-native sound work nice together, so I'm very fine about it :) . Thank you for answering and thanks for this library.

from react-native-sound-player.

johnsonsu avatar johnsonsu commented on July 30, 2024

Thank you for using the library and your support!

from react-native-sound-player.

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