Comments (6)
Hi @dan-lee, I just published version 0.10.0
which might fix your issue, please give it a try!
from react-native-sound-player.
Hey @johnsonsu sorry for the delay and thanks for addressing it.
I suppose the way to do it now is:
SoundPlayer.loadUrl(url)
SoundPlayer.addEventListener('FinishedLoadingURL', () => SoundPlayer.play())
Is that correct?
Unfortunately,I still have a delay about 750ms on iOS when calling play
. For Android it seems to be fine.
from react-native-sound-player.
Hi @dan-lee, by delay, do you mean the time between the firing of SoundPlayer.play()
call inside:
SoundPlayer.addEventListener('FinishedLoadingURL', () => SoundPlayer.play())
and the time music starts playing? Or the delay between loadUrl
and SoundPlayer.play()
?
Also, you should probably flip them and do:
SoundPlayer.addEventListener('FinishedLoadingURL', () => SoundPlayer.play())
SoundPlayer.loadUrl(url)
from react-native-sound-player.
Thanks for your reply @johnsonsu!
I mean between calling SoundPlayer.play()
and the sound actually starting to play on the device. (tested on Simulator and real device.)
Oops, I wrote in the wrong order but I've actually implemented it like you suggested.
from react-native-sound-player.
Hi @dan-lee, at this point I'm not sure what I can do to make the experience better.
I'm already doing prepareToPlay
in the native code to minimize the gap between function call and music playing, as suggested on Apple's documentation.
One hack that might make it a bit better is simply add an artificial delay between calling loadUrl()
and telling user that the music is ready, just to give more time for the app to buffer.
from react-native-sound-player.
Hey @johnsonsu
One hack that might make it a bit better is simply add an artificial delay between calling loadUrl() and telling user that the music is ready, just to give more time for the app to buffer.
That's what I am currently doing. 750ms seems to be the sweet spot.
I'm already doing prepareToPlay in the native code to minimize the gap between function call and music playing, as suggested on Apple's documentation.
Sounds pretty much like the problem I am facing. Could potentially solve this issue. I'd be happy to test that out, as soon as it's implemented. Thanks for your efforts :)
from react-native-sound-player.
Related Issues (20)
- NullPointerException: Attempt to invoke virtual method 'android.content.ContentResolver android.content.Context.getContentResolver()' on a null object reference HOT 2
- Improvements
- On Creation of apk HOT 5
- [BUG] setNumberOfLoops not a function
- Cannot hear sounds in ios version 13 and can hear sounds in ios version 12 HOT 3
- [BUG] Sound keeps playing if the app is killed manually HOT 1
- Add new event listener which returns the current duration as the audio progresses. HOT 3
- Audio not playing[BUG]
- [BUG]: TypeError: Cannot read property 'playSoundFile' of null HOT 1
- [ERROR] Build failed with ios HOT 1
- Invariant Violation with IoS
- Is this repo actively maintained? HOT 1
- [BUG] - Android - SoundPlayer.loadUrl crash HOT 2
- [Question] I have a question!! HOT 2
- No sound received when App is in background/kill mode HOT 1
- [BUG] play multiple sounds HOT 2
- [BUG] iOS silence mode doesn't play on .playUrl HOT 1
- [BUG] when playing sounds, it crashes with saying attempt to invoke virtual method 'void.android.media.MediaPlayer.setOnCompletionListener HOT 1
- [iOS] Problem listening FinishedLoading & FinishedPlaying HOT 5
- [BUG] accumulation of addEventListener callbacks when using fast-reload HOT 1
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