Code Monkey home page Code Monkey logo

Comments (6)

johnsonsu avatar johnsonsu commented on July 30, 2024

Hi @dan-lee, I just published version 0.10.0 which might fix your issue, please give it a try!

from react-native-sound-player.

dan-lee avatar dan-lee commented on July 30, 2024

Hey @johnsonsu sorry for the delay and thanks for addressing it.
I suppose the way to do it now is:

SoundPlayer.loadUrl(url)
SoundPlayer.addEventListener('FinishedLoadingURL', () => SoundPlayer.play())

Is that correct?

Unfortunately,I still have a delay about 750ms on iOS when calling play. For Android it seems to be fine.

from react-native-sound-player.

johnsonsu avatar johnsonsu commented on July 30, 2024

Hi @dan-lee, by delay, do you mean the time between the firing of SoundPlayer.play() call inside:

SoundPlayer.addEventListener('FinishedLoadingURL', () => SoundPlayer.play())

and the time music starts playing? Or the delay between loadUrl and SoundPlayer.play()?

Also, you should probably flip them and do:

SoundPlayer.addEventListener('FinishedLoadingURL', () => SoundPlayer.play())
SoundPlayer.loadUrl(url)

from react-native-sound-player.

dan-lee avatar dan-lee commented on July 30, 2024

Thanks for your reply @johnsonsu!
I mean between calling SoundPlayer.play() and the sound actually starting to play on the device. (tested on Simulator and real device.)

Oops, I wrote in the wrong order but I've actually implemented it like you suggested.

from react-native-sound-player.

johnsonsu avatar johnsonsu commented on July 30, 2024

Hi @dan-lee, at this point I'm not sure what I can do to make the experience better.

I'm already doing prepareToPlay in the native code to minimize the gap between function call and music playing, as suggested on Apple's documentation.

One hack that might make it a bit better is simply add an artificial delay between calling loadUrl() and telling user that the music is ready, just to give more time for the app to buffer.

from react-native-sound-player.

dan-lee avatar dan-lee commented on July 30, 2024

Hey @johnsonsu

One hack that might make it a bit better is simply add an artificial delay between calling loadUrl() and telling user that the music is ready, just to give more time for the app to buffer.

That's what I am currently doing. 750ms seems to be the sweet spot.

I'm already doing prepareToPlay in the native code to minimize the gap between function call and music playing, as suggested on Apple's documentation.

Sounds pretty much like the problem I am facing. Could potentially solve this issue. I'd be happy to test that out, as soon as it's implemented. Thanks for your efforts :)

from react-native-sound-player.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.