I'm a Middle+ Software Engineer with over a decade of experience who does
- π¦ Rust,
- π¦ Open-source,
- π» Full-stack (80% backend),
- π± Cross-platform,
- π Cross-language interoperability 1.
I'm a down-to-earth guy who learns the arts of humble brag and setting sane expectations to be trusted but not expected to do the factually impossible 2.
I consider myself a pragmatist3 and an eccletic individual.
- β Star shooter. I was one of the first 25 software developers at Moonton, the company behind Mobile Legends: Bang Bang. This game alone generated the lifetime gross revenue of over $1,106,530,000 USD.
- π€ Trusted. I authored the
qualifier_attr
Rust crate, which became a dependency of Solana (24-hour trading volume of $355,645,065.28 USD). - π¦ That guy from
NebraskaCalgary (reference). My Rust crates have been downloaded from crates.io over 600,000 times (see the live count for yourself with Google Collab). - π Recognized expert. Achieved recognition as a SME (Subject Matter Expert) in Rust by Coursera. Technically, they just called me this way in a message. But it counts, right?
- π² From little seeds grow mighty trees. Started coding at the age of 10. My dad was a professor at a university and a double PhD in Physics and Mathematics who decided to teach me some C and C++ while I was young. Rest in peace, dad.
- β¨οΈ Prolific code monkey (reference). Over 200 total GitHub repositories, among which over 100 are public. None of them is Hamlet, yet there are some interesting ones.
The author is playin' with his profile.
Footnotes
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FFI, WebAssembly, and stuff. I can write code for nearly any other programming language using Rust. β©
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I love the challenge and to make the seemingly impossible things the reality. β©
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https://medium.com/@pronskiy/the-great-doctrine-or-10-simple-rules-that-any-developer-should-follow-d0e4b92bd62a β©