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JoeyDeVries avatar JoeyDeVries commented on September 13, 2024

Yeah, it's a bit of a weird situation. Pre-built binaries are supplied for windows users, but not for OS X and Linux users as they're it's preinstalled. Then for windows users it should include the headers as well, but then causes a mismatch on OSX/Linux. A PR was set up that fixes this on OSX/Linux, but breaks on Windows: #374

Maybe it's possible to set up CMake s.t. it won't use the shipped headers in case of OSX/Linux, but does support them on Windows, then it could work?

from learnopengl.

shi-yan avatar shi-yan commented on September 13, 2024

I think that works, or using cmake's external project to build everything from source?

https://cmake.org/cmake/help/latest/module/ExternalProject.html

from learnopengl.

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