Comments (4)
This normalisation process should not be needed. What is the scale set to on your displacement node? have you tried lowering that value?
from geoblender.
Scale is (default) set to 1.000
and managed to lower it to 0.01
, but Blender doesn't allow me to go lower than that. With 0.01
, I cannot get it to be lower than 2500*0.01=25
which is still extruded far above my camera. This is why I had to "normalize"
from geoblender.
In that case it's a problem with your TIF. Did you export it from QGIS as a rendered image?
from geoblender.
OK, that was a problem. I just exported it as TIF:( (I thought I know that, first part of tutorial and skipped it:D) I will close this issue, thanks for helping!
from geoblender.
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