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joewdavies avatar joewdavies commented on June 15, 2024

This normalisation process should not be needed. What is the scale set to on your displacement node? have you tried lowering that value?

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stalker314314 avatar stalker314314 commented on June 15, 2024

Scale is (default) set to 1.000 and managed to lower it to 0.01, but Blender doesn't allow me to go lower than that. With 0.01, I cannot get it to be lower than 2500*0.01=25 which is still extruded far above my camera. This is why I had to "normalize"

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joewdavies avatar joewdavies commented on June 15, 2024

In that case it's a problem with your TIF. Did you export it from QGIS as a rendered image?

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stalker314314 avatar stalker314314 commented on June 15, 2024

OK, that was a problem. I just exported it as TIF:( (I thought I know that, first part of tutorial and skipped it:D) I will close this issue, thanks for helping!

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