Comments (3)
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days.
from fun-bots.
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days.
from fun-bots.
This issue was closed because it has been stalled for 5 days with no activity.
from fun-bots.
Related Issues (20)
- Path editor Loop and Reverse HOT 1
- Gun Master Bots infinite M-SAW HOT 1
- Some maps in Squadrush mode are invalid. HOT 1
- Auto kill bots that have unknown current objective HOT 5
- Auto Label Finder
- Bots unknowningly walk instead of following traces movement | Tank having trouble with first node HOT 1
- Force dead\awaiting to spawn bots on base path connected to one MCOM remaining HOT 1
- Bot stuck defib HOT 2
- Delay spawn of Bots in Jets HOT 1
- Add config option to randomize bots' attachments
- Failure to be compatible with new server command HOT 3
- Mod itself unknowningly corrupted my .map file HOT 3
- Refactor: Move the 'fun-bots-helper' to a repo and add as a submodule HOT 2
- seine crossing bots pool party (stuck) HOT 3
- Bots revive bots HOT 2
- Bots react to grenades HOT 1
- Bot behavior: take position/ defend objective HOT 1
- Knife and Takedown does not work with the real hitboxes
- Delay smoke / flare usage HOT 1
- Assault Bots without defibs will stand ontop of dead teammates trying to revive them HOT 1
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