Comments (4)
Thanks for this information.
The vehicle handling is new and not optimized at all yet. Should they attack all close air vehicles with rifels?
I can change this easily.
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I would say attack all choppers with rifles as well.
Jets are in general too fast to attack (although vs. real players you will see the occasional pilot sniper kill or RPG kill) so maybe not let the bots bother with those?
from fun-bots.
I added this in V14. Can you try this out and tell me if you are happy with the behaviour?
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Works like a charm now...Thanks, Joe
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Related Issues (20)
- Add “temporarily stop moving” option in ALT “bot command” menu HOT 1
- routine in bot can crash server on end round HOT 10
- Crash report HOT 18
- Bots can't handle guns in Gun Master HOT 9
- Menu not showing GUI HOT 2
- Bots walk on vehicle paths HOT 7
- Game crash at end of match (2.8.0-dev5) HOT 2
- Rubberbanding (2.8.0-dev5) HOT 10
- Vehicle aim adjustments HOT 1
- Path editor Loop and Reverse HOT 1
- Gun Master Bots infinite M-SAW HOT 1
- Some maps in Squadrush mode are invalid. HOT 1
- Auto kill bots that have unknown current objective HOT 5
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- Force dead\awaiting to spawn bots on base path connected to one MCOM remaining HOT 1
- Bot stuck defib HOT 2
- Delay spawn of Bots in Jets
- Add config option to randomize bots' attachments
- Failure to be compatible with new server command HOT 3
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