Comments (7)
Good idea. I will implement it.
To the server: I think Bots Take a normal slot, so the server is just full at some time. They do not get kicked.
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Good idea. I will implement it.
Top the server: I think Bots Take a normal slot, so the server is just full at some time. They do not get kicked,
Excellent! Look forward to that!
With regards to the full server and bots not getting kicked - I'll raise another issue about it.
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Would you mind to test this new feature? I created a new brach for it, but am not able to test it right now...
Branch is called: feature_auto_amount_increase.
Regarding the full server: Could you test this as well? I'm really not shure how bots count exactly...
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@Joe91 did the Player:Authenticated
event will not triggered? Otherwise use the RequestJoin-Hook
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what do you mean? I alreade use the "Player:Joining" Event for this.
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Fr > I think Bots Take a normal slot, so the server is just full at some time. They do not get kicked
If the server is full of bots and a player want to join, with these hooks, you can check and kick a bot to get a free slot.
Its for Issue #12
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Ah okay. I already tested it, but none of the hooks / events gets fired if the server is full. So the only way will be to keep always one slot free...
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Related Issues (20)
- routine in bot can crash server on end round HOT 10
- Crash report HOT 18
- Bots can't handle guns in Gun Master HOT 9
- Menu not showing GUI HOT 2
- Bots walk on vehicle paths HOT 7
- Game crash at end of match (2.8.0-dev5) HOT 2
- Rubberbanding (2.8.0-dev5) HOT 10
- Vehicle aim adjustments HOT 1
- Path editor Loop and Reverse HOT 1
- Gun Master Bots infinite M-SAW HOT 1
- Some maps in Squadrush mode are invalid. HOT 1
- Auto kill bots that have unknown current objective HOT 5
- Auto Label Finder
- Bots unknowningly walk instead of following traces movement | Tank having trouble with first node HOT 1
- Force dead\awaiting to spawn bots on base path connected to one MCOM remaining HOT 1
- Bot stuck defib HOT 2
- Delay spawn of Bots in Jets HOT 1
- Add config option to randomize bots' attachments
- Failure to be compatible with new server command HOT 3
- Mod itself unknowningly corrupted my .map file HOT 3
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