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Joe91 avatar Joe91 commented on September 14, 2024

Good idea. I will implement it.
To the server: I think Bots Take a normal slot, so the server is just full at some time. They do not get kicked.

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SmartShots avatar SmartShots commented on September 14, 2024

Good idea. I will implement it.
Top the server: I think Bots Take a normal slot, so the server is just full at some time. They do not get kicked,

Excellent! Look forward to that!

With regards to the full server and bots not getting kicked - I'll raise another issue about it.

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Joe91 avatar Joe91 commented on September 14, 2024

Would you mind to test this new feature? I created a new brach for it, but am not able to test it right now...
Branch is called: feature_auto_amount_increase.
Regarding the full server: Could you test this as well? I'm really not shure how bots count exactly...

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Bizarrus avatar Bizarrus commented on September 14, 2024

@Joe91 did the Player:Authenticated event will not triggered? Otherwise use the RequestJoin-Hook

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Joe91 avatar Joe91 commented on September 14, 2024

what do you mean? I alreade use the "Player:Joining" Event for this.

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Bizarrus avatar Bizarrus commented on September 14, 2024

Fr > I think Bots Take a normal slot, so the server is just full at some time. They do not get kicked

If the server is full of bots and a player want to join, with these hooks, you can check and kick a bot to get a free slot.

Its for Issue #12

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Joe91 avatar Joe91 commented on September 14, 2024

Ah okay. I already tested it, but none of the hooks / events gets fired if the server is full. So the only way will be to keep always one slot free...

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