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Comments (4)

cristianszpisjak avatar cristianszpisjak commented on July 20, 2024

Hello,

I'm using the code below on the OnDataReceived event to disconnect the client:

// Disconnect client
e.Client.Dispose();

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bnaambo avatar bnaambo commented on July 20, 2024

I like to use that on OnConnect to automatically disconnect if the connected clients are more then a preset int
internal static readonly int maxClients = 1;

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Job79 avatar Job79 commented on July 20, 2024

Hi,

Just call .Dispose() on the client like @cristianszpisjak suggested.
Here is an example for the OnConnect event:

using EasyTcp3;
using EasyTcp3.ServerUtils;

var server = new EasyTcpServer().Start(8080);

server.OnConnect += (sender, client) =>
{
    if (((EasyTcpServer)sender).ConnectedClientsCount > 10)
        client.Dispose(); // Disconnect client
};

Note that the OnConnect() function will return true client side, because the client is accepted(the event is fired) and then disconnected(.Dispose()).

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bnaambo avatar bnaambo commented on July 20, 2024

thx worked great

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