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GoogleCodeExporter avatar GoogleCodeExporter commented on August 21, 2024
I hope i solved this problem now. check out the newest version and try it. 
currently the build in input action do not work in portait mode, i will fix 
this soon.

Original comment by simon.heinen on 22 May 2012 at 10:42

  • Changed state: Started

from droidar.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 21, 2024
Thank you Simon for the fix. It seems work well now ;)

Question about the camera orientation, I am a quite beginner with multimedia 
programmation. 
Why AR engine needs to rotate it ? It's no more simple to display the camera 
and add overlay view (opengl) over the camera view ? I mean there is no link 
between overlay view and what is display behind. Or it is use for markers 
detection ?


Original comment by [email protected] on 23 May 2012 at 9:49

from droidar.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 21, 2024
Its right that there is now connection between the two overlays but the camera 
preview also needs to know the orientation of the activity (i think because its 
a implementation very close to the hardware). normally if you display the 
camera overlay you use a landscape mode for the activity anyway and I still 
think you should use landscape mode to be shure verything works correctly on 
every phone. 

Original comment by simon.heinen on 23 May 2012 at 3:34

from droidar.

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