Comments (3)
I hope i solved this problem now. check out the newest version and try it.
currently the build in input action do not work in portait mode, i will fix
this soon.
Original comment by simon.heinen
on 22 May 2012 at 10:42
- Changed state: Started
from droidar.
Thank you Simon for the fix. It seems work well now ;)
Question about the camera orientation, I am a quite beginner with multimedia
programmation.
Why AR engine needs to rotate it ? It's no more simple to display the camera
and add overlay view (opengl) over the camera view ? I mean there is no link
between overlay view and what is display behind. Or it is use for markers
detection ?
Original comment by [email protected]
on 23 May 2012 at 9:49
from droidar.
Its right that there is now connection between the two overlays but the camera
preview also needs to know the orientation of the activity (i think because its
a implementation very close to the hardware). normally if you display the
camera overlay you use a landscape mode for the activity anyway and I still
think you should use landscape mode to be shure verything works correctly on
every phone.
Original comment by simon.heinen
on 23 May 2012 at 3:34
from droidar.
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