Comments (1)
There's no way to fix this without preprocessing the shaders somehow. Closing this..
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Related Issues (20)
- jme3-plugins imports MorphStressTest incorrectly HOT 1
- NoClassDefFoundError when launching the generated jar test launcher HOT 2
- jme3-plugins imports TextureTransformMultiTest incorrectly
- jme3-plugins imports NormalTangentTest incorrectly
- jme3-plugins loads SimpleSparseAccessor incorrectly
- Possible issue when writing spatials that have lists as userdata
- jme3-plugins loads MorphPrimitivesTest incorrectly HOT 2
- LodGenerator: null in returning VertexBuffer. HOT 3
- implement the KHR_draco_mesh_compression extension
- AnimMigrationUtils produces incorrect initial pose HOT 1
- Refactor shaders to utilize shared .glslibs between multiple rendering engines HOT 1
- Add Occlusion-Parallax mapping to terrain shaders HOT 18
- jme3-plugins fails to load UnicodeTest
- GltfLoader is slow populating buffers HOT 2
- GLBLoader load much more into memory than GLTF equivalent.
- Shadows not working due to RenderState parameter leakage
- NPE when attempting to load glTF 1.0 binary asset HOT 1
- Texture.load() doesn't trigger mipmap generation HOT 2
- ClassCastException in Texture.setKey() while loading .obj file HOT 3
- IllegalArgumentException while loading GLTF model HOT 3
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