Comments (2)
My current workaround is to encode the message in JSON with ensure_ascii=True (I am using python for tests)
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I have gotten the decoding part to work by including functionality from:
http://snipplr.com/view.php?codeview&id=31206
I introduced it in the compiled version of stomp.js, inside this.ws.onmessage. I don't have enough coffee-script skills to do an actual patch.
this.ws.onmessage = (function(_this) {
return function(evt) {
var arr, c, client, data, frame, messageID, onreceive, subscription, unmarshalledData, _i, _len, _ref, _results;
data = typeof ArrayBuffer !== 'undefined' && evt.data instanceof ArrayBuffer ? (arr = new Uint8Array(evt.data), typeof _this.debug === "function" ? _this.debug("--- got data length: " + arr.length) : void 0, ((function() {
var _i, _len, _results;
_results = [];
for (_i = 0, _len = arr.length; _i < _len; _i++) {
var byte1 = arr[_i];
if( byte1 < 0x80 ) {
_results.push(String.fromCharCode(byte1));
} else if( byte1 >= 0xC2 && byte1 < 0xE0 ) {
var byte2 = arr[++_i];
_results.push(String.fromCharCode(((byte1&0x1F)<<6) + (byte2&0x3F)));
} else if( byte1 >= 0xE0 && byte1 < 0xF0 ) {
var byte2 = arr[++_i];
var byte3 = arr[++_i];
_results.push(String.fromCharCode(((byte1&0xFF)<<12) + ((byte2&0x3F)<<6) + (byte3&0x3F)));
} else if( byte1 >= 0xF0 && byte1 < 0xF5) {
var byte2 = arr[++_i];
var byte3 = arr[++_i];
var byte4 = arr[++_i];
var codepoint = ((byte1&0x07)<<18) + ((byte2&0x3F)<<12)+ ((byte3&0x3F)<<6) + (byte4&0x3F);
codepoint -= 0x10000;
_results.push(String.fromCharCode(
(codepoint>>10) + 0xD800,
(codepoint&0x3FF) + 0xDC00
));
}
}
return _results;
})()).join('')) : evt.data;
from stomp-websocket.
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