Comments (5)
Hi!
I definitely think that's a justified change. It sounds like you need to change jsmn as well? Do you think it would make sense to make a PR for that library first, integrate the results back into cgltf and then modify cgltf?
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There isn't a lot traction in jsmn. Last commit end of 2021. Plenty open MRs. So not sure if worth doing. But I can certainly do another fork at least
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FWIW a first step could be to upgrade byte indices to ptrdiff_t/size_t - this is likely to mostly impact jsmn and not a whole lot else. int i
inputs to parsing functions refer to token locations in the stream - I don't know what the "normal" ratio is between bytes and tokens but I'd guess that most 2+GB JSON GLTFs have a much smaller number of tokens. A subsequent conversion could allow for >2B tokens as well but that could be done separately to reduce churn.
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That was indeed the minimal work I did on my end to get it working. Just thought it may be a bit unclean to commit to main. But would be less churn as you said, so fine with me.
from cgltf.
Alright, I'm also fine getting this change in without involving jsmn. Feel free to open a PR then.
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Related Issues (20)
- Suggestion: store indices instead of pointers in the data structures HOT 4
- Add support for MSFT_texture_dds extension HOT 1
- Potential Undefined Behaviour in "cgltf_component_read_index"
- How to enable draco support? HOT 3
- fopen or strcpy this function or variable is unsafe. HOT 1
- Library will not compile if using GCC in Windows.
- Node parent sanity check prevents loading files created with UniGLTF-1.27 HOT 5
- different joints for same primitive
- Stack allocate cgltf_data structure? HOT 1
- Possible to have individual flags for metallic and roughness? HOT 4
- Invalid gltf file with EXT_mesh_gpu_instancing HOT 2
- Double-precision transform hierarchy
- native app EXT_meshopt_compression support HOT 2
- GLTF primitive type not written correctly? HOT 1
- Support for KHR_animation_pointer HOT 3
- load glb crash HOT 3
- Support for EXT_texture_webp HOT 3
- Reading glTF binary files in GLB format HOT 2
- Incorrect parsing of numeric values from glb file HOT 2
- Based on the current node, how to find out the bufferView number? HOT 1
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