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Jin Qing's Projects

behaviac-1 icon behaviac-1

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

behavior3editor icon behavior3editor

An awesome online visual editor for Behavior3 (Behavior Trees Visual Editor)

behavior3go icon behavior3go

golang behavior tree,from https://github.com/behavior3

codis icon codis

Proxy based Redis cluster solution supporting pipeline and scaling dynamically

conan icon conan

Conan.io - The open-source C/C++ package manager

csv icon csv

A CSV (rfc4180) erlang library

ejabberd icon ejabberd

Robust, ubiquitous and massively scalable Jabber / XMPP Instant Messaging platform

gluamapper icon gluamapper

gluamapper: maps a GopherLua value to a Go value

grpc icon grpc

Forked from grpc/grpc to add cpp callback API. (Moved to grpc_cb)

grpc-lua icon grpc-lua

The Lua gRPC binding. HTTP/2 based RPC http://grpc.io

grpc_cb icon grpc_cb

C++ gRPC library with callback interface.

hiredis icon hiredis

Minimalistic C client for Redis >= 1.2

hotfix icon hotfix

Lua 5.2/5.3 hotfix. Hot update functions and keep old data.

kcp icon kcp

A golang implementation of skywind3000/kcp

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