Comments (3)
This would be easier ot make descending maps, rather than having the spawn area high up.
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Spawn entity has been added, so that is no longer a problem. Still may remove groundLevel and allow water/lava material to be placed (similar to a platform). Doing this would mean there are no map bounds. Every pit at the bottom of the map entities would need a death/lava/water material.
from boxclip.
groundLevel has been removed (added temporary world.bedrock) which is an invisible clip to stop things falling out of the world for ever. Texture will be drawn here when implemented.
Since materials/decals have been added to use scrolling lava, water, a death material can be implemented which is placed ontop of these.
from boxclip.
Related Issues (20)
- BUG: present cannot be called while a Canvas is active.
- Contributing
- Trigger Entity
- Option to select/generate a new map from the main menu
- Sliding right into clipped platforms can make player fall out of bounds HOT 1
- Stenciled platform entities
- platform_s should act like other platforms HOT 1
- Internet multiplayer HOT 1
- Merge decal entities into one ent type
- Bumper collisions HOT 1
- Maps for 0.3 milestone HOT 1
- Have :update() function per each entity
- Add texture changing support for decal entity
- Add "crusher" enemy HOT 2
- Fix map colors
- Draw ordering for platform / decals HOT 1
- Change how sound fx are played
- Add full rotation to rotatable entities HOT 2
- Add "slide" attack for player HOT 1
- Improve titlescreen background HOT 1
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