Comments (6)
Hah! I love this idea. Itβs definitely an interesting take on expanding the multiplayer features.
This data will have be stored in a non-volatile data store (like MongoDB or Postgres). Right now all we have is a Redis instance, which is volatile. This will have to be a longer term feature, but I will keep it open!
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for the loans, if a player restarts the save, the person(s) giving out the loan(s) should be refunded.
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Sounds like a fun issue!
from farmhand.
Sounds like a fun issue!
Agreed! As I mentioned above, this would require some backend infrastructure that we don't have now. We might be able to get something basic working with free tiers for some services like MongoDB, but eventually we'll have to bite the bullet and look to using Patreon or something to fund proper server resources.
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Indeed, I could try setting something up and just playing around with different alternatives.
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@karlerik-simon please do! I don't have a firm idea about how this all might work, and I'd like to see what you and others have in mind.
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Related Issues (20)
- Make recipe conditions parseable
- Limit Hugging Machine purchasing to the max amount of cows
- Make Sprinklers rust and disappear over time HOT 2
- Don't show "price" for cows offered by online players
- Show offered cow age
- add a chat HOT 1
- Cow UI improvements
- Automatic item selling
- Option for a numeric overlay for crop maturity levels
- option to choose your own name (with a filter) HOT 1
- make selling ores and ignots give xp HOT 2
- save files too easy to change HOT 3
- Something massively broke HOT 1
- Accessorize cows
- Difficulty levels
- Add buy/sell events to Farmer's Log HOT 8
- Show total price when buying/selling HOT 7
- Beekeeping
- Winemaking
- Twin cows
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