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aaneto avatar aaneto commented on May 21, 2024

Maybe a from_iter function would work? This way, a reverse range could be created like this:

(0..=10).rev()

Or something similar.

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jcornaz avatar jcornaz commented on May 21, 2024

Yes, we could add a Animation::from_indices(indices: impl IntoIterator<Item=usize>, duration: Duration), that would work.

We could also let Animation implement FromIterator<Frame>.

That can give nice flexibility about how to build the animation asset.

But I am wondering, if having a direction flag in the animation state is not better. As that would make possible to change the direction of the animation while it is playing.

But one solution doesn't prevent the other of course. So, it's a matter of choosing which one to implement first.

Do you have a preference @aaneto. Do you need to create a reversed animation, or do you need to reverse an animation that is playing?

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jcornaz avatar jcornaz commented on May 21, 2024

scratch my previous message. I think that indeed, allowing the create the animation from an iterator of indice is a simple and effective solution. I'm adding it right away ;-)

Thanks @aaneto for the suggestion ;-)

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aaneto avatar aaneto commented on May 21, 2024

@jcornaz I know the issue has been closed, but I suggested this solution because I see a reverse animation as another animation (walk vs reverse walk as two different "things").

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jcornaz avatar jcornaz commented on May 21, 2024

Yes, I aggree. Which is why I went for your suggestion. Thanks @aaneto ;-)

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