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Jbleezy avatar Jbleezy commented on July 26, 2024

Thanks for the kind words! I appreciate the amount of detail you put into your questions, you could be a good programmer.

As for changing the weapon camos, line 875 on _zombiemode_perks.gsc occurs when the player takes a weapon from Pack-a-Punch and the player has less than the maximum amount of weapons.

get_upgraded_weapon_model_index() checks which model index to use, which is defined within each weapon's weaponfile. Each weaponfile can have up to 16 different models, which I used to change the camo of the weapon model.

Normally, camos are defined in weaponOptions.csv, but you can only change the camo this way in multiplayer. Zombiemode only allows one camo.

For the added weapons, I added them in a slightly lazy way. Normally you include weapons within each map's main gsc file, but since the weapons I added are on all maps anyways, I just put under init_includes() in _zombiemode_weapons.gsc to reduce the amount of code I have to change. If you remove the include_weapon() line for a weapon, it should remove it from the map.

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ZeeMaster33 avatar ZeeMaster33 commented on July 26, 2024

Thanks for the feedback! I do have one last question. Would you happen to know where to start looking for subtitles within the code? The theater ff under /zone/English? I've been itching to fix the 'Rictofan' on Kino since 2010.

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Jbleezy avatar Jbleezy commented on July 26, 2024

I'm not sure where that would be.

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