Comments (4)
Hello, @devmondo! Thanks for raising this 💪 . I wasn't 100% sure whether it was necessary to use a more conventional set of symbols for win32
. I'm glad that it's not! I will fix it soon and release a new version afterwards. In the meantime, you can set the spinner animation manually as explained here (example included!).
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Hello there, @devmondo ! I finally kept the win32
validation, but thanks to this issue I realized that it wasn't possible to override the default win32
spinner, which was a bug 🐛.
I released v0.3.1
with a fix. You now should be able to override the spinner
option as explained in the example mentioned in my previous answer! Both spinners are also being exported now, so you are able to do something like:
import { dots }, Spinnies from 'spinnies';
const spinnies = new Spinnies({ spinner: dots });
If you think your problem has been solved, please feel free to close this issue.
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awesome work man!!!, it works perfectly, really loves your work there :)
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thank @jcarpanelli for the prompt reply, but unless i am doing something wrong, the override option you mention i tried but it does not seem to work!
one note, you might want to make that option, in case someone I not using the latest windows 10 :)
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