Comments (2)
Supposedly mobile worlds since the 1.3 update use the same format as PC (or rather, PC version 1.3.0.7 I guess, although the wiki tells me that that was a beta of 1.3.0.8), so I guess if someone got an older version of TerraCustom, tModLoader, and Terraria, it could already be possible to use whatever features were there back then, and copy it to the mobile device?
(Old TerraMap versions from that time period do work for viewing mobile worlds, so it does seem at least partially compatible.)
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Well terraria on iOS is 64bit, because iOS dropped support for 32bit apps long ago.
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Related Issues (20)
- Hardmode ores are inverted [0.6.1] HOT 1
- Underground background selecion display error
- Readme instructions incorrect for Linux (Steam ver)
- Stuck on Placing Altars HOT 2
- Crashed System
- TModloader 0.11.6 support HOT 1
- NoUnderworld makes it get stuck in Spreading Grass
- Terraria: TmodLoader Error HOT 3
- Error HOT 1
- How to run compiled TerraCustom in linux? HOT 2
- Too many bars added in chests.
- Some settings not restored from json properly HOT 1
- Feature Request: Remember size and mode of application window HOT 2
- Test bug report
- Another test
- More steps are required than what is listed in the Mac readme to get a functional application. HOT 1
- TerraCustom settings file management
- smashaltar needs original parameters
- unable to generate a modded world HOT 2
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