Comments (3)
That's up to spirit mod developers to add. Pretty sure the mod is abandoned though.
from bosschecklist.
but here https://forums.terraria.org/index.php?threads/boss-checklist-in-game-progression-checklist.50668/ it says in the changelog spritmod was supported on march 6th 2017
from bosschecklist.
Yes, that was back when boss checklist itself added support, now it's up to the mods to add support, and spirit hasn't updated since boss checklist updated to 1.0, so they'll need to if they want all the features. I'll fix the changelog
from bosschecklist.
Related Issues (20)
- [Feature Request] Add a way of altering Vanilla Boss entries HOT 2
- Adapt to BelongsToInvasion NPC sets changes
- Text overhang
- Can't run Boss Checklist on server HOT 1
- Localization issue
- [Feature Request] Bestiary HOT 5
- [Bug] Incorrect count of Calamity Bosses and support for add-ons HOT 1
- No Boss defeat message in in-game chat/Bosses not marked as defeated on Boss Log HOT 7
- [Feature Request] Mod Call support for Day Despawners HOT 1
- Remove BossCollection and save its components as a KeyValuePair
- Moon/Eclipse data bleeds into other worlds
- Micro-Gaps in banner tile display
- [Feature Request] Add configurations for different types of respawn timer sounds
- Simplify the wiki HOT 2
- Continue Release Versioning
- Defeating one world evil boss incorrectly reports both as beaten on drunk worlds HOT 1
- We need to clear out bools in PreWorldGen too HOT 1
- Whether to support the api in http mode HOT 5
- Saving data issue when Progression Mode is enabled
- Horrible performance (>=70% of total CPU time spent in BossChecklist when joining a server) HOT 6
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from bosschecklist.