Comments (5)
Ah I was wrong. Edited:
It could be that isGatheringGas/Minerals
are incomplete:
https://github.com/bwapi/bwapi/blob/3438abd8e0222f37934ba62b2130c3933b067678/bwapi/Shared/UnitShared.cpp#L449
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At first glance, looks correct.
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unitData.isGathering();
returns false
on frame 2, so I believe that something is going wrong serverside (when LatCom is activated), not clientside
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To be fair, we could just add another frame of resource gathering to the beginning. IIRC, the worker goes non-idle at the right point, but it definitely could be that the resource gathering flag is updated a frame later. Which would suck.
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Fixed in bwapi/bwapi#845 , will be updated in this repo once a new BWAPI version is released
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Related Issues (20)
- Renders wrong colors HOT 2
- Game::drawTextScreen(): StringIndexOutOfBoundsException HOT 5
- Crashes in init on playing a replay HOT 1
- Unique identifier for units HOT 5
- Training a unit when the queue is full throws Index out of Bounds HOT 5
- [Java9+] sun.nio.ch not visible HOT 2
- (Probably) Leaking memory in WrappedBuffer::Memory allocation HOT 1
- Color should be a flyweight object HOT 1
- Unit.getInterceptors (and maybe getLarva) runs slowly HOT 3
- Game can't issue grouped commands
- Give client bots a handler for pipe disconnection HOT 1
- Update StaticBuilding methods to public HOT 6
- Test all major platforms
- CI Improvements
- twice Comman Issue Unit.Train in command center HOT 6
- Documentation for drawTextMap lacking in regards to adding color
- Investigate BWEM issue with "New Popular Fastest Map"
- Update badges in README.md
- canBuildHere mineral vs depot check is not correct
- Add LastError to Game
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