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I'm Code & Anti-code!
3D Engine/Graphics Programmer by profession... I love Science, Art, Photography, Psychology, Astronomy, Rock Climbing, Football⚽️, Drawing and Monkeys!

jatobu's Projects

amethyst icon amethyst

Data-oriented and data-driven game engine written in Rust

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

directxtk icon directxtk

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

dxrpathtracer icon dxrpathtracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

gfx icon gfx

A low-overhead Vulkan-like GPU API for Rust.

ggez icon ggez

Rust library to create a Good Game Easily

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

hybrid-rendering icon hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

imhex icon imhex

A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM.

o3de icon o3de

Source for fully featured AAA Open 3D Engine

openglobe icon openglobe

A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information

profiling icon profiling

Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.

rg3d icon rg3d

3d game engine written in Rust

stb icon stb

stb single-file public domain libraries for C/C++

utest.h icon utest.h

🧪 single header unit testing framework for C and C++

veloren icon veloren

[Mirror] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World

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