Name: Jason Ginchereau
Type: User
Company: @Microsoft
Bio: I live in Honolulu and work remotely for a Microsoft team in Redmond, Washington, where I build tools and services for developer productivity and collaboration.
Location: Honolulu, Hawaii, USA
Jason Ginchereau's Projects
NAPI — Node with PoC ABI stable API for native modules.
Node Addone Examples with PoC ABI stable API for native modules
Instrumenting coverage tool for .net/.net core and Mono, emitting multiple output formats; inspired by https://www.codeproject.com/Articles/41722/Building-NET-Coverage-Tool
Public Repository for Extensions of Azure CLI.
Azure DevTestLab artifacts, scripts and samples
Tasks for Azure Pipelines
ChakraCore is the core part of the Chakra Javascript engine that powers Microsoft Edge
A scrollable menu for the Node.js console
Git Credential Manager for Mac and Linux stores credentials for Git version control securely. Provides secure logon for Visual Studio Team Services (visualstudio.com).
Secure Git credential storage for Windows with support for Visual Studio Team Services, GitHub, and Bitbucket multi-factor authentication.
Control your Kumo cloud devices using Homebridge.
Pure C++ Node.js LevelDB binding serving as the back-end to LevelUP
Cross-platform asynchronous I/O
Call .NET APIs from JavaScript using Node API
A Node.js BLE (Bluetooth Low Energy) central module
Noble (Node.js Bluetooth LE) with Windows 10 UWP bindings
Node canvas is a Cairo backed Canvas implementation for NodeJS.
Node.js on ChakraCore :sparkles::turtle::rocket::sparkles:
Node.js Enhancement Proposals for discussion on future API additions/changes to Node core
Node.js binding for nanomsg
Flexible ascii progress bar for nodejs
:rainbow: Node.js bindings to libsass
Asynchronous, non-blocking SQLite3 bindings for Node.js
Node.js JavaScript runtime :sparkles::turtle::rocket::sparkles:
Winrt APIs-node.js modules generator
Node Version Switcher - A cross-platform tool for switching between versions and forks of Node.js
Really Simple Service Discovery Protocol - a 100% .Net implementation of the SSDP protocol for publishing custom/basic devices, and discovering all device types on a network.
Visual Studio Code