Comments (4)
Rotation is automatically disabled, if you are using World Stabilizer.
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@jarosm If a certain extension is required to make your extension serve a chance of working, you should mark it as a hard dependency.
I understand vectors are challenging, you've refused to fix bugs related to positioning issues before. This mod is a nice attempt, I look forward to trying it again when it's done.
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@n2qzshce BV uses part of the code of World Stabilizer and this is enough in the most situations. You can try to set height offset above the ground, if the rover is to high. If stabilizing function in BV doesn't work, usually because there is an issue with height information from the game itself (the best results are with the best terrain resolution) or because a rover is to long and clips to the terrain, then you can use World Stabilizer. It is not a hard dependency and I will not implemement all functions of WS into BV, because World stabillizer resolves issues with flying vessels after scene switch . Also be aware, that rotation depends on the orientation of the root part. You can set the orientation vector manually, if your rover ends upside down or on side and then clips to terrain. You must sometimes experiment with this setting, because every rover design is unique and I can't predict them all.
from ksp-bonvoyage.
Quaternions are a pain the butt, definitely, but you might be interested in seeing how HyperEdit handles it. They have a "force up" option that seems to work with a fair degree of success.
from ksp-bonvoyage.
Related Issues (20)
- Chinese localization HOT 10
- EVA Construction Mode HOT 1
- Disabling damage on Kerbal Foundries wheels causes Bon Voyage to read tracks as "not online" HOT 1
- Wrong detection of usable converters when fuel cell contains more modules of type ModuleResourceConverter HOT 14
- Using fuel cells with infinity fuel cheat and no tanks -> Not enough fuel HOT 1
- Add height offset to Settings HOT 1
- French localization update HOT 2
- Russian localization update HOT 2
- USI Reaktor with Kerbalism HOT 3
- Compatibility check HOT 2
- Keeps spawning me 200m above ground HOT 5
- Spawning height when using waypoints - check needed
- [Suggestion] Allow sending commands to rovers without switching to them
- NFE + System Heat unsupported (includes fix) HOT 2
- Switching to vessels through Bon Voyage upon loading the save causes (IVA, Kerbin shaders) things to not render, unless switched from Tracking Center HOT 1
- RO compatibility HOT 1
- NFS compatibility
- Near Future Aeronautics compatibility
- Bon Voyage Control does not reliably follow Bon Voyage Module
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