Comments (5)
You can also see some 1-off emscripten-builds in demos/emscripten
, but it looks like the file-paths are messed up for preloaded assets.
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Played with it a bunch on my fork and I still can't get the right combo of engine/flags/js to be able to reach into the wasm and play things, but I think it's a start.
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@jarikomppa hello... Do you have time to look at this?
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I did this on OSX to get wasm (using cmake, which you can install with brew install cmake
):
git clone https://github.com/jarikomppa/soloud.git
cd soloud/build
emcmake cmake -DSOLOUD_BACKEND_SDL2=OFF -DSOLOUD_C_API=ON -DSOLOUD_BACKEND_NULL=ON -DSOLOUD_BUILD_DEMOS=ON ../contrib
make
This gives me libsoloud.a, which is a static lib for emscripten. It also builds the demos as wasm.
SoLoud_enumerate.js
SoLoud_enumerate.wasm
SoLoud_null.js
SoLoud_null.wasm
SoLoud_simplest.js
SoLoud_simplest.wasm
SoLoud_welcome.js
SoLoud_welcome.wasm
libsoloud.a
If you want to turn the .a file into a big wasm/js library:
emcc -s LINKABLE=1 -s EXPORT_ALL=1 libsoloud.a -o soloud.js
This exports a ton of random things, so is probably not exactly the right way (would be better to surgically export what you are actually using, from a C file with EMSCRIPTEN_KEEPALIVE
instead of EXPORT_ALL
.)
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@ChaseCarlson why 😕 ?
If you have a look here you can see it references ../../bin/graphics/
which should be bin/
, but that dir does not exist. It's not in the repo:
find . -name soloud_bg.png
Is it somewhere else?
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Related Issues (20)
- SoLoud dynamic libraries do not work HOT 1
- mixBus_internal can get stuck in an infinite loop when writesamples is 0 HOT 1
- An error in soloud_jack.cpp causes static library build to fail HOT 2
- Issue when invoking libsoloud.so from into-Nim-converted soloud header
- Out-of-bounds write when managing voice groups
- Delay when playing a lot of audio at the same time HOT 1
- MinGW64 Builds - Windows detection for DLL loading functions in backend/soloud_*_dll.c is incorrect
- SoLoud fails to detect SDL2 dll when using with VCPKG's SDL2 in debug build
- OPUS
- Suggestion/Question: SoLoad and SDL_RWops audio loading HOT 2
- mod-support and openmpt HOT 1
- How can I lowpass sounds in SoLoud? HOT 1
- There is an annoying min macro inside minwindef.h that's conflicting with glm::min function HOT 2
- AudioSourceInstance3dData::mFlags (possibly) uninitialized
- No ATTENUATION_MODELS enum in C API header
- Is this project dead? HOT 1
- openmpt source loops even when told not to HOT 2
- Fails when running with sudo HOT 2
- Unable to stream audio using WavStream
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