Comments (4)
Thank you for clear explanation.
I will try to look at it and investigate what happens with next UE release
from customshapebutton.
Hi, @FadyFaheem
I downloaded your images and reproduced the issue on my Android device - the button stays in the Hover state after being pressed. I didn't find any other problems.
- Is this the issue you're talking about? I looked into it and found that the problem comes from the Engine code. Also, when I used your images on a regular Epic's 'Button', the same thing happened.
- Can you try using a regular Epic's 'Button' with your images and see if you get the same issue?
from customshapebutton.
The issue was resolved after correcting the image sizes. These images were scaled to 1024x1024 when exported and then downscaled in UE down to 512x512, causing this issue.
from customshapebutton.
Thank you for the update. I'm glad to hear there's a workaround by adjusting the image sizes. Closing this issue now. If Epic addresses this but the problem persists with the plugin, feel free to open a new issue.
from customshapebutton.
Related Issues (9)
- Trouble using with materials instead of images HOT 8
- Plugin not working at all in UE 5.3.2 HOT 4
- CommonUI Support HOT 2
- Support for unreal engine version 4.23 because of HTML exporting HOT 2
- Engine crashes when using a texture with high resolution HOT 2
- random crash with this plugin HOT 11
- Hover and click not working properly HOT 5
- Overlaped no detect hovered HOT 2
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from customshapebutton.