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License: GNU General Public License v3.0
Qt based 3D engine with geo-referenced entities
License: GNU General Public License v3.0
Create patch objects between terrain tiles. Seams must not be visible.
Camera viewing frustum does not work properly in all cases. Objets may be excluded of rendering without proper reason.
Occlusion percentage for lights must be computed for glow and ray effects.
There is flickering in dynmically drawn textures, because of multi-threading.
Make better sync between main thread and texture updating threads.
Prevent z fighting between terrain and water tiles at high altitudes
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