Comments (3)
I am thinking we should expose a new:
public int MaxSpeechLength {get;}
Android docs:
https://developer.android.com/reference/android/speech/tts/TextToSpeech.html#getMaxSpeechInputLength()
Thoughts @aritchie
from texttospeechplugin.
I've sent some large tts messages that have worked fine. Curious what the max length is. As a practice, I plan to submit each sentence or phrease to a separate Speak() call.
Probably best to document max length and throw an argumentexception when it is too large
from texttospeechplugin.
Yeah, could do that and maybe expose it so they know
from texttospeechplugin.
Related Issues (20)
- Cancellation Throws exception HOT 1
- Calling CrossTextToSpeech.Current.Dispose() prevents it from reinitialzing HOT 1
- Crashes sometimes occur in case of cancellation when several requests are pending HOT 1
- TextToSpeechPlugin not working on Android HOT 1
- TextToSpeechPlugin Volume not changing HOT 14
- The plugin always detects that TextToSpeech has not been initialized yet when calling GetInstalledLanguages() for the first time HOT 3
- The speech speed is same
- Crash after upgrade to 3.1.1 and later with android HOT 2
- Error with TTS engine on progress listener HOT 1
- Text with exaclty MaxSpeechInputLength characters will fail silently
- Text with exaclty MaxSpeechInputLength characters will fail silently
- No sound when passed a string. Android Live Player. HOT 3
- After Dispose, TextToSpeech doesnt work HOT 5
- Pause, Play, Rewind Functions?
- iOS background Speak not speaking HOT 1
- This functionality is not implemented in the portable version of this assembly. You should reference the NuGet package from your main application project in order to reference the platform-specific implementation HOT 1
- No sound on actual iOS devices, but working on simulators
- This functionality is not implemented in the portable version of this assembly
- CallBack if Text-to-Speech finished reading HOT 1
- Voices doesn't work if we change the voice option from device option HOT 1
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