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James Leonard's Projects

audio2dmx_arduino icon audio2dmx_arduino

Quick project using arduinos, microphone chips (KY-038) and DMX shields to build autonomous boxes for audioreactive lighting.

dbap_physicspanner icon dbap_physicspanner

Distance-based amplitude panning for multichannel spatialisation, based on the miPhysics library

feedbackchains icon feedbackchains

Distributed feedback system in Max, on its way to becoming a M4L effect...

instantdroner icon instantdroner

A granular drone / effects machine in Max/MSP (derived from the granular synthesis example).

max_virtual_harp icon max_virtual_harp

Physics-based simulation of a concert Harp, used in the Orbis project (GIPSA-Lab / CAMAC Harps). Max-msp external created with the min-devkit C++ framework.

mi-soundgestures icon mi-soundgestures

Testing hierarchical mapping from gestural features to physical model parameters (experimental, in progress)

orbis.score-follower icon orbis.score-follower

Basic MIDI score follower external coded with min-devkit. Integrates into a larger M4L device in the Orbis project.

orbis.score-learner icon orbis.score-learner

Max patch to break down incoming multichannel MIDI (real part, triggered part & synchronisation points) into organised coll files that can be used by the score-follower. Implemented using MXJ.

physicalfx icon physicalfx

Using the miPhysics library inside Max/MSP (using MXJ) in order to build M4L devices based on physical attractor systems (for sound transformation, spatialisation, etc.).

sensel-api icon sensel-api

Sensel API for communicating with Sensel devices.

senselpropagation icon senselpropagation

Experimenting multitouch excitation of propagation meshes with miPhysics & the Sensel Morph device. Additionnal control of physical and visualisation parameters via MIDI & Max/MSP patch.

touchymcgrainface icon touchymcgrainface

A Max/MSP multi-sample granular synth, mapped for multi-touch control with the Sensel Morph (one contact point controls one sample/voice)

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