Comments (2)
Name mappings along with comments how are the names currently used in OpenSMCE:
mapping = {
"collapse_1":{"name":"sphere_destroy_1"}, // todo: in more robust sound event system in OpenSMCE
"collapse_2":{"name":"sphere_destroy_2"}, // as above
"collapse_3":{"name":"sphere_destroy_3"}, // as above
"collapse_4":{"name":"sphere_destroy_4"}, // as above
"collapse_5":{"name":"sphere_destroy_5"}, // as above
"collide_spheres_path":{"name":"sphere_group_join"}, // in gameplay.json; sphereBehavior.joinSound
"collide_spheres_shot":{"name":"sphere_hit_normal"}, // in sphere config; hitSound
"launch_sphere":{"name":"sphere_shoot_normal"}, // in sphere config; shootSound
"click":{"name":"button_click"}, // todo: hardcoded; add to UI files and...?
"highlight":{"name":"button_hover"}, // as above
"catch_coin":{"name":"collectible_catch_coin"}, // in collectible config; pickupSound
"catch_gem":{"name":"collectible_catch_gem"}, // as above
"catch_powerup_fireball":{"name":"collectible_catch_powerup_bomb"}, // as above
"catch_powerup_lightning":{"name":"collectible_catch_powerup_lightning"}, // as above
"catch_powerup_wild":{"name":"collectible_catch_powerup_wild"}, // as above
"catch_powerup_shot_speed":{"name":"collectible_catch_powerup_shotspeed"}, // as above
"catch_powerup_color_bomb":{"name":"collectible_catch_powerup_colorbomb"}, // as above
"collapse_scarab":{"name":"sphere_destroy_vise"}, // in sphere config; destroySound
"launch_wild":{"name":"sphere_shoot_wild"}, // in sphere config; shootSound
"spawn_coin":{"name":"collectible_spawn_coin"}, // in collectible config; spawnSound
"spawn_gem":{"name":"collectible_spawn_gem"}, // as above
"spawn_powerup":{"name":"collectible_spawn_powerup"}, // as above
"catch_powerup_reverse":{"name":"collectible_catch_powerup_reverse"}, // in collectible config; pickupSound
"catch_powerup_slow":{"name":"collectible_catch_powerup_slow"}, // as above
"catch_powerup_stop":{"name":"collectible_catch_powerup_stop"}, // as above
"launch_fireball":{"name":"sphere_shoot_fire"}, // in sphere config; shootSound
"launch_lightning":{"name":"sphere_shoot_lightning"}, // as above
"collapse_fireball":{"name":"sphere_hit_fire"}, // in sphere config; hitSound
"warning":{"name":"warning"}, // in level data
"bonus_scarab_collapse":{"name":"bonus_scarab"}, // in bonus scarab config
"bonus_scarab_move":{"name":"bonus_scarab_loop","loop":True}, // as above
"progress_complete":{"name":"ui_progress_complete"}, // in ui
"bullet_reload":{"name":"shooter_fill"}, // in shooter config; sounds.sphereFill
"bullet_swap":{"name":"shooter_swap"}, // in shooter config; sounds.sphereSwap
"level_complete":{"name":"ui_level_complete"}, // in ui
"game_over":{"name":"ui_game_over"}, // in ui
"game_win":{"name":"ui_game_win"}, // in ui
"foul":{"name":"level_lose"}, // todo: hardcoded; add to gameplay.json
"level_intro":{"name":"ui_level_start"}, // in ui
"dialog_extro":{"name":"ui_dialog_hide"}, // in ui
"dialog_intro":{"name":"ui_dialog_show"}, // in ui
"highscore":{"name":"ui_highscore"}, // in ui
"extra_life":{"name":"ui_extra_life"}, // in ui
"spheres_roll":{"name":"sphere_roll","loop":True}, // in level data
"stage_complete":{"name":"ui_stage_complete"}, // in ui
"spawn_new_group":{"name":"sphere_chain_spawn"}, // in gameplay.json; sphereBehavior.newGroupSound
"new_record":{"name":"ui_level_record"}, // in ui
"score_tally":{"name":"ui_score_tally"}, // in ui
"level_advance":{"name":"level_advance"} // in ui (most likely)
}
from opensmce_converter.
Done: 2b822f3
from opensmce_converter.
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