Related Issues (20)
- World inspector: Show entities IDs even when a name is present HOT 1
- Unable to build on android target due to `arboard` HOT 3
- compile failed while use opt-level=3 after updating to rust 1.74 HOT 12
- [feature] Ability to add `bevy_xpbd` types at runtime using the plus button HOT 10
- Getting `Range<f32>` to work? HOT 2
- "Manual UI" entry in README is out-of-date. HOT 2
- Increasing map size and resolution leads to panic
- Inspector systems are ambiguous with the entire Update schedule HOT 1
- Adding `EguiPlugin` plugin before `WorldInspectorPlugin::new()` causes panic
- running `cargo run --example egui_dock` results in a Segmentation fault HOT 1
- Running code when a resource is modified HOT 1
- Bevy 0.13 HOT 7
- `AmbientLight` brightness should no longer be normalized HOT 1
- does not compile on wasm anymore HOT 3
- compile wasm in CI
- Upgrade to bevy_egui 0.26 HOT 4
- Can't see Resource in WorldInspector HOT 1
- Running egui_dock.rs example failed. HOT 1
- AssetEvent::Modified{...} is being triggered on every frame when showing asset in WorldInspectorPlugin
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