Comments (1)
While this isn't a bug, its a feature I wish to work on in the coming few days. The feature will deal with creating custom RigidBodies with different amount of sides and structures. While this is possible right now, it will require editing of some 30-40 lines of code which would be a hassle and I won't want you to go through that.
Best solution would be wait a bit until this functionality is added 😄
Something that makes my job easier is that collision detection from the start was made to support RigidBodies with different amounts of sides, so that isn't a problem! The only bit I need to update is how custom RigidBodies would be created, since I merely focused on turning GuiObjects (4 sided) to RigidBodies!
Happy developing!
Edit: May take much more time since I need to refactor a large part of the RigidBody class for this to be supported! Since this change will be crucial, a lot of testing needs to go through. I'll improve the API a bit to fit this change.
from nature2d.
Related Issues (20)
- CanTouch Property for RigidBodies. HOT 1
- Applying upwards force, makes the rigidbody go downwards HOT 2
- CanRotate property for rigidbodies HOT 2
- RigidBody:SetSize() changes only the size of the GuiObject
- N-gon Custom Rigid Body Construction Plugin HOT 1
- FPS Unlocker causes physics issues HOT 2
- self is nil in Engine:Start() method HOT 1
- Move a rigidbody without freezing it in the air HOT 13
- Is there a method for stopping an :ApplyForce()? HOT 2
- Getting the error "RenderStepped event can only be used from local scripts" when using engine:Start() HOT 1
- Error Code with mouse constraints
- 2D multiplayer sync? HOT 3
- Engine still maintained? HOT 2
- keep velocity after collision HOT 1
- how do I get the MouseConstraint to work? HOT 1
- ApplyForce wont stop after value is set to false HOT 2
- Lots of rigidbodies lagging the game
- Collisions break if body goes outside the viewport HOT 1
- Get name of obj that touched the rigidbody using .Touched
- :CreateCanvas() creating a canvas in the wrong position?
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from nature2d.