Comments (7)
I know well gltf, I support it in all my engines. The problem is that WebGLStudio asumes that a resource is a single file, and gltf are two files (json and bin) so supporting it will imply a big reestructuring of the code, and I dont have much time now.
Is something I have in my TODO list from long time ago.
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Is that same for GLB as well? AFAIK, it is a single file however it is a binary format.
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Is there any javascript library to parse glb?
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I understand. I will also look for one and share it with you.
But, the importance of a light weight file format is significant for supporting WebGL on browsers and mobile phones.
Thank you @jagenjo
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@jagenjo I found this GLTFLoader in ThreeJS. I am not sure how much helpful this will be but still sharing.
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@jagenjo here are a few glTF/glb parsers that you may refer:
https://github.com/KhronosGroup/glTF-Sample-Viewer
https://github.com/cx20/gltf-test
https://github.com/google/filament
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@jagenjo support for glb would be huge and I think it would be sufficient to only support glb instead of glb and glTF.
If you could point me into a direction I could start working on an importer
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Related Issues (20)
- Is annotation supported? HOT 2
- Issue while trying to load resources HOT 7
- behaviour vs component
- Can webglstudio import GLTF?
- Does WebGLStudio support installation on Windows? HOT 1
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- Consider making a video documentation of the editor (GUI) HOT 2
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- How to loop/auto-rotate a node? HOT 1
- How to animate a model to turn to a position such that it always shows a particular side of the model? HOT 1
- [QUESTION] How to understand your project? HOT 1
- Regular Expression DoS vulnerability
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- Enable Discussion HOT 4
- encouragement for development HOT 1
- How to set collision boxes? HOT 2
- Any document if want to make similar tool from start in nodejs HOT 3
- [File Storage System] Could we use OSS to take over the original file system ?
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