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jagenjo avatar jagenjo commented on May 18, 2024 1

I know well gltf, I support it in all my engines. The problem is that WebGLStudio asumes that a resource is a single file, and gltf are two files (json and bin) so supporting it will imply a big reestructuring of the code, and I dont have much time now.

Is something I have in my TODO list from long time ago.

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KnightCoder avatar KnightCoder commented on May 18, 2024

Is that same for GLB as well? AFAIK, it is a single file however it is a binary format.

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jagenjo avatar jagenjo commented on May 18, 2024

Is there any javascript library to parse glb?

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KnightCoder avatar KnightCoder commented on May 18, 2024

I understand. I will also look for one and share it with you.

But, the importance of a light weight file format is significant for supporting WebGL on browsers and mobile phones.

Thank you @jagenjo

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KnightCoder avatar KnightCoder commented on May 18, 2024

@jagenjo I found this GLTFLoader in ThreeJS. I am not sure how much helpful this will be but still sharing.

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KnightCoder avatar KnightCoder commented on May 18, 2024

@jagenjo here are a few glTF/glb parsers that you may refer:
https://github.com/KhronosGroup/glTF-Sample-Viewer
https://github.com/cx20/gltf-test
https://github.com/google/filament

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ThorstenBux avatar ThorstenBux commented on May 18, 2024

@jagenjo support for glb would be huge and I think it would be sufficient to only support glb instead of glb and glTF.
If you could point me into a direction I could start working on an importer

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