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Comments (4)

GSUI5051 avatar GSUI5051 commented on September 18, 2024

I found a way to solve this.

In line 7439 of js/layers.js, add 2 slashes before everything.

Result:
//else player.mc.points = player.mc.points.sub(b.sub(n).sub(1).times(b.plus(n).plus(10)).times(-0.05).floor()).max(0);

Additional Info: If you read the cost (or requirement) formula of Shell Expansion, the more Shell Expansion you have bought, the cost is higher. If you have twice of the cost, you can buy only 1 Shell Expansion.

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Jacorb90 avatar Jacorb90 commented on September 18, 2024

Well, this issue itself seems to be caused by it spending too much Machine Parts, so instead of removing that line entirely, I'd much rather figure out a more accurate way to calculate the amount to spend. I'll see if I can come up with a fix today...

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Jacorb90 avatar Jacorb90 commented on September 18, 2024

I'm gonna close this now since I've fixed it on my end, this fix will be available on the beta branch later today, and will be pushed to the main branch once v1.3 is released :)

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GSUI5051 avatar GSUI5051 commented on September 18, 2024

Maybe a Shell Expansion automator can be inplemented cuz no one likes red glowing on a node.

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