Comments (7)
SP into MP isn't going to be an easy feat from a mod standpoint, because of the networking differences, and also the differences in the playerstate. The best solution going forward would be to come up with some kind of playerState switcher.
from openjk.
Well, it could go hand in hand with an (optional) redesigned mod-interface? Not sure, it's a lot of work either way. Luckily we have time, right?
from openjk.
You'd have to recode the entire SP modbase to allow for this, and frankly, the setup is nice as-is, though I might make codeJK2 into a branch or something.
Sent from my Windows Phone
From: Willi Schinmeyermailto:[email protected]
Sent: 4/11/2013 4:29 PM
To: Razish/OpenJKmailto:[email protected]
Cc: eezstreetmailto:[email protected]
Subject: Re: [OpenJK] Integrating SP into MP (#86)
Well, it could go hand in hand with an (optional) redesigned mod-interface? Not sure, it's a lot of work either way. Luckily we have time, right?
Reply to this email directly or view it on GitHub:
#86 (comment)
from openjk.
You'd have to recode the entire SP modbase to allow for this
I'm aware of that. Might do it at some point. I didn't say we should have this done by the end of the month. ;)
from openjk.
More and more of us are beginning to think this is a bad idea at this point. And even merging JK2SP and JKASP was probably bad as well. Close?
from openjk.
What about move SP AI into MP?
from openjk.
We are definitely not going to be merging SP and MP at this point, closing.
from openjk.
Related Issues (20)
- Included gsl-lite fails to compile with g++-13 13.2.0 HOT 3
- [OpenJK] Dynamic Glow broken? HOT 17
- UBSAN multiplayer
- ASAN/UBSAN single player
- Replace SP cvars with XCVAR method HOT 1
- Rend2 out-of-bounds write while outside the map in the negative direction. HOT 1
- Error "Could not open string package 'CON_TEXT'" HOT 1
- Problem with cmake -DCMAKE_INSTALL_PREFIX=/path/to/GameData .. HOT 2
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- Please tell me how to install Jedi Outcast (Ubuntu arm64) HOT 4
- Failed to load renderer HOT 2
- Rend2 is not correctly building when cross compiling using mingw from Linux to Windows x64 due to compact_glsl issues
- OpenJK SP interacting with UI/menu breaks sound HOT 6
- Enabling lightsaber only and disable force in multiplayer doesn't work HOT 3
- Question regarding modelscale in Multiplayer
- Oversized fonts in game menu HOT 4
- JO: key to bypass cinematic HOT 2
- Can't build openjk/codemp/rd-rend2/tr_bsp.cpp in Alpine Linux aarch64
- 1Missing text in menu HOT 12
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from openjk.