Comments (5)
This would probably be a good addition after Linux and Mac support is added. If the devs decide to go with SDL it may be easier to just wait for that point, and then write the code for borderless window mode rather than write it once, and then have to redo it for any changes (major or minor) with SDL/whatever render library they decide to use.
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@Razish had some code to do this in one of his mods. Shouldn't be too hard to add?
from openjk.
It was platform-specific, but yes I could add it to the native win32 backend eventually.
Borderless windowed and fullscreen with nice alt-tab support
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I'm sure this was done a few days ago, or am I going mad?
from openjk.
r_noborder was added by Didz, yes. commit 400b6a0
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Related Issues (20)
- Included gsl-lite fails to compile with g++-13 13.2.0 HOT 3
- [OpenJK] Dynamic Glow broken? HOT 17
- UBSAN multiplayer
- ASAN/UBSAN single player
- Replace SP cvars with XCVAR method HOT 1
- Rend2 out-of-bounds write while outside the map in the negative direction. HOT 1
- Error "Could not open string package 'CON_TEXT'" HOT 1
- Problem with cmake -DCMAKE_INSTALL_PREFIX=/path/to/GameData .. HOT 2
- Script to download and build Star Wars Jedi Knight II: Jedi Outcast Demo on Mac , Linux or FreeBSD
- Traditional Chinese language support issue of OpenJO (Jedi Outcast) HOT 1
- Please tell me how to install Jedi Outcast (Ubuntu arm64) HOT 4
- Failed to load renderer HOT 2
- Rend2 is not correctly building when cross compiling using mingw from Linux to Windows x64 due to compact_glsl issues
- OpenJK SP interacting with UI/menu breaks sound HOT 6
- Enabling lightsaber only and disable force in multiplayer doesn't work HOT 3
- Question regarding modelscale in Multiplayer
- Oversized fonts in game menu HOT 4
- JO: key to bypass cinematic HOT 2
- Can't build openjk/codemp/rd-rend2/tr_bsp.cpp in Alpine Linux aarch64
- 1Missing text in menu HOT 12
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