Comments (7)
There's no instructions to rename or delete files, what are you following
from openjk.
There's no instructions to rename or delete files, what are you following
I'm following the compilation guide linked on the GitHub page for OpenJK under developers.
The installation subsection says this:
from openjk.
Yeah I guess, someone added that to the wiki. But I don't recommend it at all. You're likely missing other files not copied to the folder such as SDL2.dll
This wiki was updated by a non member FYI
from openjk.
Yeah I guess, someone added that to the wiki. But I don't recommend it at all. You're likely missing other files not copied to the folder such as SDL2.dll
This wiki was updated by a non member FYI
I've got that file in my game data folder. Is there a better guide to compiling?
from openjk.
Are you compiling because you made changes? Because the regular build should run fine.
I mean the guide should not ever suggest deleting or rename files. Steam will just overwrite if it wants to. Just run openjk without renaming, but needs to be with the assets. Do you really need to show playing on steam?
from openjk.
Are you compiling because you made changes? Because the regular build should run fine.
I mean the guide should not ever suggest deleting or rename files. Steam will just overwrite if it wants to. Just run openjk without renaming, but needs to be with the assets. Do you really need to show playing on steam?
Yeah, I was planning on making some mods and wanted to go through a trial run on compiling the game.
I'm completely new to this so forgive my ignorance, haha.
I'll attempt another go without deleting the files. The guide attached to the GitHub should definitely be changed or removed, however.
from openjk.
Are you compiling because you made changes? Because the regular build should run fine.
I mean the guide should not ever suggest deleting or rename files. Steam will just overwrite if it wants to. Just run openjk without renaming, but needs to be with the assets. Do you really need to show playing on steam?
Yeah, I was planning on making some mods and wanted to go through a trial run on compiling the game.
I'm completely new to this so forgive my ignorance, haha.
I'll attempt another go without deleting the files. The guide attached to the GitHub should definitely be changed or removed, however.
Just follow putting the files in the steam folder as download regular builds. It's not as simple to just replace files in steam and have it work inside of steam showing you playing as the original game.
from openjk.
Related Issues (20)
- Included gsl-lite fails to compile with g++-13 13.2.0 HOT 3
- [OpenJK] Dynamic Glow broken? HOT 17
- UBSAN multiplayer
- ASAN/UBSAN single player
- Replace SP cvars with XCVAR method HOT 1
- Rend2 out-of-bounds write while outside the map in the negative direction. HOT 1
- Error "Could not open string package 'CON_TEXT'" HOT 1
- Problem with cmake -DCMAKE_INSTALL_PREFIX=/path/to/GameData .. HOT 2
- Script to download and build Star Wars Jedi Knight II: Jedi Outcast Demo on Mac , Linux or FreeBSD
- Traditional Chinese language support issue of OpenJO (Jedi Outcast) HOT 1
- Please tell me how to install Jedi Outcast (Ubuntu arm64) HOT 4
- Failed to load renderer HOT 2
- Rend2 is not correctly building when cross compiling using mingw from Linux to Windows x64 due to compact_glsl issues
- OpenJK SP interacting with UI/menu breaks sound HOT 6
- Enabling lightsaber only and disable force in multiplayer doesn't work HOT 3
- Question regarding modelscale in Multiplayer
- Oversized fonts in game menu HOT 4
- JO: key to bypass cinematic HOT 2
- Can't build openjk/codemp/rd-rend2/tr_bsp.cpp in Alpine Linux aarch64
- 1Missing text in menu HOT 12
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