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WaterBoiledPizza avatar WaterBoiledPizza commented on June 15, 2024

Not sure if I am understanding your plugin and how the ios export process for Godot completely, but I found that for ios plugins, there is a specific way of implementing them, instead of putting them in the /addon folder:
https://docs.godotengine.org/en/stable/tutorials/platform/ios/ios_plugin.html#creating-an-ios-plugin

Would this help with the case?

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j20001970 avatar j20001970 commented on June 15, 2024

The docs you linked is the plugin system specifically for iOS, while GDMP is a GDNative/GDExtension library compiled from C++ targeting multiple platforms. The library should work as long as you have the library files specified by the path in GDMP.gdnlib or GDMP.gdextension.

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j20001970 avatar j20001970 commented on June 15, 2024

Hi @WaterBoiledPizza, just a reminder that since 4dcf184, requesting camera permission should work again on iOS, I'm unable to test the camera functionality beyond permission part though. Looking forward to see the result if you got time to try out.

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