Comments (3)
Hey! I don't think that'll work since I had abandoned this project due to a really hard to overcome roadblock. I can try to retake it again, but I can't make any promise I will get it to work, so far video support is almost finished and audio support is planned (after video support gets added). Currently the thing that's stopping me from continuing this project is Scratch uses an obscure method to generate ID's for in-game assets. And even after lurking in Scratch VM's code (the program that does all of the heavy lifting in Scratch's game engine) I couldn't find the algorithm that does this
When Scratch loads an SB3 file it makes sure that all assets follow this strict ID system, for example a Vector sprite would be something like 72dc56f9d552487990c960c99e626486.svg
, maybe I could start doing some tests with an in-house ID generator for scratchvideo. But as I mentioned before the debugging process in a project like this is really hard since Scratch is generally reluctant on saying why it didn't load a file.
If you or someone else looking at this issue have a better knowledge of how the scratch engine works feel free to reach me out on GitHub or Matrix and we can discuss this together. If you want to keep track of the project feel free to Watch it and check out these issues:
from scratchvideo.
I decided to move all of this into one single issue, we're gettin' closer
from scratchvideo.
Ok, take your time, it's fine!
Have a nice day!
from scratchvideo.
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from scratchvideo.