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ivan-mogilko's Projects

ags-refactoring icon ags-refactoring

An auxiliary fork for implementing and testing big changes to AGS source code. After proved successful, these changes are pulled to main AGS repository (https://github.com/adventuregamestudio/ags).

ags-spritevideo icon ags-spritevideo

A runtime plugin for AGS engine; features displaying textures on screen and playing non-blocking videos.

ags_tumbleweed icon ags_tumbleweed

Fork of Tumbleweed verbs AGS template - for pull requests upstream

fontedit icon fontedit

Radiant FontEdit, a bitmap font editor made for use along with Adventure Game Studio

mojoal icon mojoal

An SDL2-based implementation of OpenAL in a single C file.

monoags icon monoags

AGS (Adventure Game Studio) reimagined in Mono

sdl icon sdl

Simple Directmedia Layer

theoraplayer icon theoraplayer

A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.

uwsav-dump icon uwsav-dump

A tool for dumping "Ultima Underworld"'s level data to a text file.

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