Comments (1)
done, also integrated some ideas from @caogtaa like the "input focus/target"
this will help to switch the focus for example to the UI whenever we integrate menus
from newbark-unity.
Related Issues (20)
- builds: configure automatic game builds with Travis CI HOT 1
- camera: fix shake effect when player collides
- [audio] refactor audio management, add channels/layers HOT 1
- [player] implement jump
- [warp] finish warp implementation HOT 1
- [warp] implement area enter / leave triggers HOT 1
- [dialog] implement area titles
- [map] add Cherrygrove city HOT 1
- [map] add all NewBark inner house rooms HOT 1
- [movement] implement MoveTo/MoveTowards HOT 1
- [movement] implement movement director
- [npc] add basic initial NPC implementation
- [map] separate indoors into separated scenes
- [map] improve grass animation
- [web] update site using a WebGL build
- [camera] cinemachine move Y axis slightly and unexpectly HOT 2
- [tiles] add initial support for day/night cycle HOT 1
- add battle/house transition shaders
- Older version HOT 2
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