Comments (2)
Resources with spaces in their name are still accessible through GUI menus such as the object's sprite or an action's context. These do work already in LGM, so the desired behavior is probably to preserve the spaces.
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Commit 40bbb1 now allows spaces in resource names.
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Related Issues (20)
- Sprite Editor Save Error After Editing Subimages HOT 1
- Sprite Frame CPU After Close HOT 1
- Appearance UIManager Preferences
- Image Tooltip Transparency HOT 1
- Font Frame Character Range Overflow HOT 1
- Project Backups With Custom Files HOT 3
- Property Link Factory Memory Leak HOT 2
- Preferences Frame Default Button HOT 1
- Swing Standard Component Localization
- About Dialog Default Button
- Font Frame Range From String Exception
- Font Clear Ranges Exception
- Motion Action Arrows HOT 1
- Error when opening a sound's properties HOT 3
- Fonts corrupton when using to display numbers HOT 1
- JNA crashes LGM HOT 1
- Effect functions not working HOT 1
- The system fails to find the specified path (gcc.ey) HOT 2
- Unnecessary randomization inside extensions tab
- Tried to save a GMK file as a GMX and got a big error
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