Comments (6)
Well, I've removed all the particles and emitters causing the issue and it still gives me the same crash report. I disabled and enabled the mod in order to remove anything I couldn't get with MCEdit. The world seems to have returned, and Particle Physics is up and running again.
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@alexgurrola, thanks for reporting this. I'd thought that I fixed this in 1.6.4, but apparently not. I'll take a poke at it and see if I can get it patched up this weekend.
from particlephysics.
Absolutely. If I can get some time to look at using gradle with Eclipse Luna, I'll give you an extra set of eyes to look at the code, to whatever assistance that may actually entail.
from particlephysics.
Oi, @alexgurrola. I think I'm going to need you to narrow it down a bit more.
Here's what it looks like when I make a bunch of clay particles collide:
So far, I've had it running for about 10 minutes, with particles colliding multiple times per second. If you could try to duplicate the issue with just Particle Physics installed, that'd be awesome. If you can't duplicate it with just PP installed, you'll need to identify which mod is causing the problem, as per the Bug Reporting Guidelines
from particlephysics.
Using build 35 in Single Player by itself, making the clay particles smash each other isn't causing any issues, so I'm not sure if something you changed fixed it or it was caused by another mod. I'll update my server with the new version and see if we run into this issue again, and whether or not another mod is the root cause. Thanks much for your assistance.
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No problem, lemme know if any other bugs show up!
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