Comments (6)
+1 on this.
from react-native-material-design.
Hey, so the Ripple uses TouchableNativeFeedback if your device supports it, but then defaults to a custom implementation if it doesn't.
On the button it's implemented here: https://github.com/react-native-material-design/react-native-material-design/blob/master/lib/Button.js#L216
Need to figure out how to deal with it, if it's even possible with RNs solution.
from react-native-material-design.
@dazziola @avishayil Just had a play around with this, and it should be possible, however I'm getting a React Native issue which is blocking it. But my plan is to do this:
- Add
delayPressIn
to the touch to1
. This instantly fires the Ripple. - Add
delayPressOut
to the touch with a300
ms delay (or whatever it is in Android). - Move the
onPress
handler into theonPressOut
function.
Problem I've having is that delayPressOut
doesn't actually seem to work... see issue facebook/react-native#5337
from react-native-material-design.
This is now waiting on facebook/react-native#5376 and whenever it's in a release.
from react-native-material-design.
I've tried to improve the Polyfill Ripple
animation here #46 for old Android versions.
On the other hand, -if I'm not mistaken- the above issue appears as released here. But it's not look good on my emulator.
Has anybody tested out it on Android 6.0?
from react-native-material-design.
I have tested on android 6 and its very slow.
My code:
<TouchableNativeFeedback
delayPressIn={1}
background={TouchableNativeFeedback.Ripple('#777')}
onPress={() => this._navigateTo(item.route)}>
</TouchableNativeFeedback>
from react-native-material-design.
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from react-native-material-design.