Comments (2)
Hi, thanks! I haven't begun work on gamepad input yet (being lazy and waiting for the next beta of Xcode 12).
A hypothetical GamepadEventComponent
would have to match the current pattern of KeyboardEventComponent
feeding a DirectionEventComponent
.
I don't use Gitter, but you can catch me on the Discord provided in the ReadMe!
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Thanks. Lesson of the day. Must READ etc. in README. :) catch you on discord.
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Related Issues (14)
- Contact Detection HOT 3
- Compile target error HOT 5
- Focus not initially set in OKScene HOT 2
- OK v3.2.x Migration Guide HOT 3
- Unable to use package in Swift Playgrounds for iPad due to Catalyst warnings HOT 2
- Hi, is this framework still being maintained and updated? HOT 11
- Hi, your template file no longer works with the latest version. It is no longer applicable. HOT 3
- 'KeyboardEventComponent' is unavailable in iOS HOT 3
- [Help] Turning Debug Statements off HOT 2
- [Help] Clarity on OKContainerView, OKGameCoordinator, OKViewController HOT 5
- Swift Tools Version Error using SPM HOT 4
- Unable to add OctopusKit as dependency from develop branch.
- How to get contact events triggered? HOT 2
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